weekly update: frames, quick actions, and one-shot batches

Frames, quick actions, and one-shot batches

This week the canvas gets real structure: Frames group your work and run a whole batch in one go, Quick Actions let you evolve any image or model straight from the canvas, and Lock mode points a single tool at an entire frame. On the model side Luma's Ray 3.2 is in, powering a Video Reframe that retargets any clip to a new aspect ratio, and the prompt enhancer is no longer one-size-fits-all: it tunes itself to the exact model you're about to run. Smaller upgrades you'll feel the moment you start working too: a marquee select in Bodypaint, a movement slider on Krea 2, an SVG mode for the extruder, and level-of-detail speedups on heavy boards.

What's inside:

Intro

0:00

what's new this week, in short

Frames

0:20

a new canvas object to group your work and power batch rendering

Luma Ray 3.2

0:34

video reframe: retarget any clip to a new aspect ratio

Digital twin

1:07

replicate an image, materiality intact, with a fresh execution

Quick actions

1:39

evolve canvas imagery in place: more-like-this (krea 2 movement), text styler, edit, image to 3d (rodin, hunyuan)

Sketch Tool

4:20

blackboard sketch, style transfer, then render multiple objects at once

Prompt enhancer

5:14

a per-model refiner tuned to the tool you're about to run (flux 2, gpt image)

Lock/Batch mode

7:11

lock a generator and batch a whole frame in one run

Presentation mode

8:19

present a selection full-screen, 3d models auto-rotating

Styler + Seedance 2

8:54

style-transfer an image, then bring it to life with seedance

Extruder + Bodypaint

9:55

svg extrude to path-trace, marquee bodypaint, level-of-detail speedups

Wrap-up

11:07

where to find us, see you next week

all

weekly update

lessons

2
Order:
Course:
Tools:
weekly update
06-21-202600:00:00
1 week ago
Boxed 3D, browser tools, and a prompt refiner

This week leans into the canvas and the browser. The headline is bounding-box 3D: draw a box and the model is generated to fill it, so the same image can produce objects with genuinely different proportions, then render several together in the path tracer. Two new in-browser tools run with no AI at all, grad.js for depth passes and a reaction-diffusion simulator, both straight on your GPU. On the model side Ray 3.2 is now built into video restyle, Uni 1.1 from Luma handles literal multi-image edits, Aleph 2 from Runway is in to experiment with, and inpaint picks up cleaner eraser and reference modes. Rounding it out: the first release of the prompt refiner that tunes a prompt to the exact model you're about to run, a consolidated export that bundles a whole board into one tidy zip, and smaller canvas wins like image stacks and smoother drag-and-drop.

weekly update
06-05-202600:00:00
3 weeks ago
New models, sharper engines, fewer tabs

We've been shipping. This week's update runs through what's new on the canvas: fresh models brought in straight off release, older engines swapped out for sharper ones, and a round of upgrades to the plnty tools you already reach for every day. The number that matters to us isn't the length of the list, it's the lag between a model going public and you actually using it in your work. We want that gap close to zero.