weekly update: new models, sharper engines, fewer tabs

New models, sharper engines, fewer tabs

We've been shipping. This week's update runs through what's new on the canvas: fresh models brought in straight off release, older engines swapped out for sharper ones, and a round of upgrades to the plnty tools you already reach for every day. The number that matters to us isn't the length of the list, it's the lag between a model going public and you actually using it in your work. We want that gap close to zero.

What's inside:

Intro

0:00

what's new this week, in short

Rodin 2.5

0:37

new 3d generation with clean quad topology

Model updates

1:37

seedream 5, ideogram 4, gpt image 1.5, recraft, qwen, wan 2.7

Turntable restyle

2:06

video restyle on a turntable, now powered by kling

Visual research

3:24

trace an image back to its source, fixed and faster

Variations: primitives

4:23

a new mode that rebuilds any input from primitives

Quality of life

4:56

flip, describe (gpt-4o), out-paint, asset browser, voice memo

Extruder to render

6:50

scribble, extrude, voxel-sculpt, pathtrace, restyle

Inpaint and wrap-up

8:46

regenerate a selection cleanly, then where to find us

all

weekly update

lessons

2
Order:
Course:
Tools:
weekly update
06-21-202600:00:00
1 week ago
Boxed 3D, browser tools, and a prompt refiner

This week leans into the canvas and the browser. The headline is bounding-box 3D: draw a box and the model is generated to fill it, so the same image can produce objects with genuinely different proportions, then render several together in the path tracer. Two new in-browser tools run with no AI at all, grad.js for depth passes and a reaction-diffusion simulator, both straight on your GPU. On the model side Ray 3.2 is now built into video restyle, Uni 1.1 from Luma handles literal multi-image edits, Aleph 2 from Runway is in to experiment with, and inpaint picks up cleaner eraser and reference modes. Rounding it out: the first release of the prompt refiner that tunes a prompt to the exact model you're about to run, a consolidated export that bundles a whole board into one tidy zip, and smaller canvas wins like image stacks and smoother drag-and-drop.

weekly update
06-13-202600:00:00
2 weeks ago
Frames, quick actions, and one-shot batches

This week the canvas gets real structure: Frames group your work and run a whole batch in one go, Quick Actions let you evolve any image or model straight from the canvas, and Lock mode points a single tool at an entire frame. On the model side Luma's Ray 3.2 is in, powering a Video Reframe that retargets any clip to a new aspect ratio, and the prompt enhancer is no longer one-size-fits-all: it tunes itself to the exact model you're about to run. Smaller upgrades you'll feel the moment you start working too: a marquee select in Bodypaint, a movement slider on Krea 2, an SVG mode for the extruder, and level-of-detail speedups on heavy boards.