lesson 002: generating 3d objects

Generating 3D objects

Lesson two is about the 3D models inside plnty: what each one is good at, and when to reach for which. From there it gets hands-on, combining 3D generation with the plnty Pathtracer, then using that Pathtracer output to blend a render cleanly into an existing scene.

What's inside:

Intro

0:00

what lesson two covers, and how it's laid out

Variations Tool

0:39

proportion and shape variations of a chair with the variations tool

Qwen Multiview

1:48

qwen multiview for fresh angles, flux outpaint to extend, then stacking the keepers

The 3D generators

3:03

trellis, tripo, meshy, rodin 2.5 and hunyuan, and what each one is good at

Comparing the results

9:03

topology and quality side by side, plus reflections in the material editor

Plnty Pathtracer

10:28

presets, camera and lighting, alpha and depth of field, then captures to the canvas

Video to 3D

12:53

image edit and a turntable, then multi-object regions and recon-via-gen

Cinema4D Plugin

14:31

the plnty connect plugin, with quads preserved on import

Plnty Animate Tool

15:45

keyframing a simple floating loop and rendering it to video

Blend In Scene Tool

16:55

background plus the pathtracer chair with nano banana 2, then kling for motion

The Full Sandbox

18:46

the finished sandbox from start to end, and what's next

all

3d

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